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Minggu, 03 April 2011

Ayodance 6053 Perfect Hack

Belakangan ini perfect hack mulai ada updatenya dibuat oleh sobat Cloud Stife dari GzP khusus untuk Ayodance. Perfect kali ini tidak berfungsi pada normal room melainkan Battle party, Union Battle party and Story mode. JHanya tekan F9 hack Perfeck ini langsung jalan. Jangan lupa untuk yang menggunakan Windows Vista/Windows 7 klik kanan run As Admin. Dibilangnya hack ini tidak berfungsi untuk Windows 7 32Bit, tapi tidak ada salahnya untuk mencoba.
Cheat Info
Game : Ayodance Patch 6053
Pembuat : Cloud Strife
Type : Application MS C++
Download :

**Tekan F9 Pada game
Selamat mencoba!

Blizzard DotA for StarCraft 2 Announced – BlizzCon

Blizzard DotA for StarCraft 2 Announced – BlizzCon

Blizzard Dota

After having so many DotA Genre games like League of Legends, Heroes Of Newerth and Valve’s DotA 2. The PC games giant Blizzard has announced 4 new maps for StarCraft 2 on the opening day of BlizzCon 2010. Surprisingly, Blizzard’s DotA was one of it. Blizzard developers said that StarCraft 2 DotA will be based on Warcraft 3 DotA by IceFrog. All the heroes, items, farming even the whole gameplay style will be implemented in the upcoming Blizzard’s DotA.

Blizzard DotA:

Wage war with the most powerful heroes from Blizzard Entertainment’s game universes in this explosive new multiplayer game.

Blizzard’s greatest heroes have been drawn from their respective universes to do battle on a chess-themed battleground. You control a hero and must level up, buy items, and work together with your teammates to defeat waves of units and ultimately destroy the opposing team’s King Tower.

Blizzard DotA map for StarCraft 2 will be released in near future via Battle.net. It will be free for everyone who owns a copy of StarCraft 2. Till now, We can predict that Blizzard’s DotA is more likely to be a sci-fi oriented DotA. Blizzard is updating StarCraft 2 engine, map editor and continuously adding features so it can support the Blizzard DotA.

Blizzard DotA

Starcraft 2

Blizzard SC2 Dota

Blizzard has not announced any official StarCraft 2 DotA release date yet but it is expected be released in near future. Also, Valve is coming up with DotA 2 in 2011. Do you think that Blizzard DotA will be good enough to beat DotA2? Share your reviews via comments!

Need For Speed World

Need For Speed World

Anda tau game balapan yang satu ini? nFs engeluarkan versi baru, Need For Speed World. Dirilis tanggal 2 Juli 2010 ini langsung disambut baik oleh para gamers dunia. Yupz, karena game yang diproduksi oleh EA Games ini merupakan salah satu game favorit.

Sayangnya, game Need For Speed World ini tidak bisa dimainkan secara offline. Alias game ini hanya bisa dimainkan secara online. Membutuhkan koneksi internet sekitar 128 kbit/s dan RAM sekitar 2 GB.

Spesifikasi Minimal:

  • Operating system: Windows XP Service Pack 2
  • DirectX: DirectX 9.0c
  • Processor: 1.7 GHz Pentium4
  • RAM: 512 MB
  • Video: 128 MB DirectX 9.0c compatible. At least Shader Model 2.0 support
  • Sound Card: DirectX 8.1 compatible
  • Winchester: 6 GB free space
  • Internet: 128kbit / s Cable / DSL Connection

Spesifikasi yang Direkomendasikan:

  • Operating system: Windows XP Service Pack 3 / Windows Vista
  • Service Pack 2 / Windows 7
  • DirectX: DirectX 9.0c
  • Processor: Intel 2.0 GHz Core Duo2
  • RAM: 2048 MB
  • Video card: 512 MB DirectX 9.0 compatible. At least Shader Model 2.0 support. (NVIDIA): GeForce 7900
  • Sound Card: DirectX 8.1 compatible
  • Winchester: 4 GB of free space
  • Internet: 128kbit / s Cable / DSL Connection

Cara instalasi game online Need For Speed World ini adalah sebagai berikut:

1) Extract the archive NFS World (OBT). Rar
2) Set nfssetup.exe in the folder where you unpacked the archive
3) Registering an account
4) Run GameLauncher.exe fundamentally Games
5) Playing

Nah, jika sudah tau apa yang harus dipersiapkan untuk memulai game balapan keren yang satu ini? Kalau sudah ya tinggal download file yang sangat diperlukan untuk memainkannya, tanpa ini anda tak akan dapat memainkan game Need For Speed World ini. Anda bisa mendapatkannya dari kumpulan file berikut ini.

http://www.fileserve.com/file/XEeX4PZ

http://www.fileserve.com/file/UbNHu4h

http://www.fileserve.com/file/QbkK3Zq

http://www.fileserve.com/file/M5rCfbe

http://www.fileserve.com/file/JNzzqSM

http://www.fileserve.com/file/qqXQrsD

http://www.fileserve.com/file/Nv5Pzrv

http://www.fileserve.com/file/7WF5xS3

http://www.fileserve.com/file/89czs3H

http://www.fileserve.com/file/Ha4NSWx

Sudah melakukan download? Tidak akan selesai sampai situ saja. Langkah terakhir anda harus register pada alamat di bawah ini.

http://world.needforspeed.com/register

Cheat 1 hit ninja saga

Cheat 1 hit ninja saga

http://allindonesiagames.files.wordpress.com/2010/10/cheat-ninja-saga.jpg?w=277

Cheat 1 hit ninja saga

nih langsung saya kasih tutor deh biar ga ribet

- Saat pemilihan character jgn di play dulu
- Siapin jamu CE nya trus open proses browser anda
- trus pilih array of bytes
- centang ASROM
- masukkan kode ini 62 04 D3 24 64 A3 A2 lalu scan
- trus ntar bakal keluar 2 address, klik 2x address tersebut dan akan pindah ke kolom cheat table
- lalu ganti value kedua address tersebut menjadi 62 04 D3 24 64 A2 A2
- setelah itu kembali ke NS anda
- and enjoy your game

Credit By Zona-Bermain.blogspot.com

DotA 6.69c Map Download – Dota v6.69c Released!

DotA 6.69c Map Download – Dota v6.69c Released!

http://allindonesiagames.files.wordpress.com/2010/10/the_sentinels_by_kunkka.jpg?w=300

DotA 6.69c Map Download – Dota v6.69c Released!

Just a few moments ago, IceFrog has released another bug fix patch in the form of DotA 6.69c. The changelogs of this patch are not mentioned by the developer but, he addressed some major bugs such as Syllabear, Linken Sphere & Manta Style bug . Dota 6.69c Map is likely to be a stable release and may be considered in leagues and tournament matches.

DotA 6.69c Changlogs & Notes:

Fixed a couple of important bugs

This is just a small bug fix patch. I am still actively working on DotA 6.70, just wanted to get some bugs fixed for the current version.

DotA 6.69c Map Download:

DotA 6.69c Map.rar (7.34 MB)

Let’s hope this map remains a bug free update. So, IceFrog can work further on DotA 2 along with DotA 6.70.

DotA 2 Q & A

DotA 2 Q & A

DotA 2 Q&A

DotA 2 Q & A

IceFrog, the main character behind the development of DotA 2 has recently answered some important questions about DotA 2 which were asked by the community. He revealed some major information before the release of the game such as, reconnect feature, replay viewing, lag & delay issue, hardware requirements etc.

DotA 2 Q&A:

Q: Is there reconnect support for DotA 2? (by Vanes-UT)
A: This was actually one of the very first things we added early on, before the game was stable, in order to help with testing. You’ll also be able to have a friend of similar skill level substitute for you in case you have to leave. Players that want to improve their reputation in the game and community will also be able to help out by joining ongoing games that are missing players.

Q: Can I still play with my friends from America even though I am European? (by Adam Mosley)
A: Yes, a lot of people have friends in different regions and we want to allow them to easily interact. One of the things that makes DotA special is how big the community is, so we will do our best to make it easy to connect and communicate with one another.

Q: How are you going to handle delay and lag between players? (by Alex)
A: This is something we are putting a lot of time and resources into. Minimizing delay to servers, along with optimizing networking code, is very important to being able to enjoy DotA on both a casual and competitive level. We’re expanding the Steam infrastructure around the world so the matchmaking service for DotA 2 is able to provide the lowest possible ping wherever you are playing. There will also be some uniquely located servers that are optimized regionally for handling longer distance matches.

Q: What kind of hardware requirements will the game have? (by S.Hong)
A: We don’t have an official minimum DotA 2 system specs just yet. The goal is to make sure that people with older computers and the PCs at LAN centers will be able to support the game, while also allowing for newer computers to scale well.

Q: I heard there was going to be an AI feature for when a player leaves. Is there going to be an option to take direct control of the hero? (by Stephen)
A: The AI features will be optional to the players in the game. You can have teammates use it, send it to the base, or give it AI modes and behaviors to follow.

Q: Will there be anything like the AI maps in DotA or a “training mode” with difficulty levels? (by L.Pham)
A: Yes there will be bot support if you just want to play by yourself, or you can create a party of friends and fill the rest of the slots with bots. There are a variety of different settings you can use in order to configure the bots, ranging from selectable difficulty levels to specific behaviors that you want to practice against. For example, if you want to practice your lane control, you could configure the bots to be stronger at denying, last hitting, and harassing. We’ll also have some specially crafted challenge scenarios, similar to things like Pudge Wars, which I’ll elaborate on in the future.

Q: Will the replay system allow me to move freely backwards and forwards in time rather than having to watch a whole replay? (by Luciando)
A: You’ll be able to jump around to any point in the replay, add bookmarks for easy referencing, view detailed stats and graphs while the game is going, and watch through a specific player’s view (with regards to their camera movement). You’ll also be able to watch replays with friends if you want to review a game or learn from your mistakes. To aid videomakers, the replay system will have flexible camera angle and speed controls. There will also be a bunch of commentating and editing features you can add to your replays.

Q: Don’t you think you should make a lot of changes to the gameplay? (by Robert)
A: Significant changes would not necessarily make it a better game. There are countless features we arebuilding around the game that will make the experience a much better one. The gameplay itself, though, has always evolved step by step, and it will continue with that methodology. We consider this a long term project, in the same way DotA has always been. We want to provide a quality experience and not just change for the sake of change. You’ll naturally see additions and improvements to the game as time passes, but it would be a natural progression aimed at improving the game for the players and not for other arbitrary reasons. Valve and I strongly believe that the player focused development process the game has gone through is what will allow us to continue making the best decisions with regards to where we spend our development time.

Q: Can you spectate an already ongoing DotA 2 game? (by Valo)
A: A lot of the game will be built around spectating and shoutcasting support. You will be able to join most ongoing games (unless the players marked it as private) and just watch them. You can join a game your friend is in, see what your favorite clan is doing, or simply pick a skill level and a hero you like and it will find you one to watch. We also have a system in place that automatically distributes the load to multiple servers so that the game itself won’t be affected by users joining to spectate. Our distribution network will allow us to support any number of users that want to watch, by dynamically assigning more servers to the task. There will also be special tags and search options to help you find live or old shoutcasted games. Shoutcasters will be able to operate as directors, so anyone watching will have his camera looking at the same things the shoutcaster is viewing. There is also an optional anti-cheat mechanism built in so that the game you are spectating can be time delayed by any amount of time to reduce potential abuse.

Q: Will you keep loyal to casting times like Torrent and will it still be possible to do the advanced tricks, like animation canceling, fog of war tricks we’ve learned, etc? (by Lycan)
A: Yes, those mechanics are implemented. They are a very integral part of the game and it wouldn’t feel the same without them.

Q: How will we manage replay files? (by Nikos)
A: They will be automatically saved with your identity online utilizing the Steam Cloud storage system, so you don’t have to worry about losing them. You’ll be able to use the replay browser tools to search, sort, tag, rank, and favorite them.

Q: Are you going to work on DotA after DotA 2 is released? (by Jack Lee)
A: I plan to keep DotA updated for as long as the community wants. That being said though, I think that DotA 2 represents the long term future for the game.

Q: How will development change with regards to your role, current beta testers, community feedback, etc? (by Basel)
A: All that stuff will remain the same, except that now I also get to work with the developers at Valve. All of our current playtesters and even contributors like Kunkka are helping. One of the most important things for me has always been getting input from the community. There will be a lot of opportunities, throughout the next year, to give your feedback on all the things we are working on, ranging from features to visuals.

Q: Are the upgraded graphics going to be distracting? New graphics are great, but when there’s too much, you can’t see what’s going on anymore. (by Lycan)
A: Gameplay is definitely the most important aspect, everyone on the team understands this concern. The number one priority is making sure players can quickly and easily tell what’s happening on the screen at all times. Fine tuning the right visual balance with each ability, effect, hero, etc., will be an ongoing process as the game is playtested and we get your feedback. A clean and understandable visual representation of the action is important to everyone from experienced players, spectators, to new players.

Q: Will I be able to help test DotA 2? (by Sing Liu)
A: There will certainly be an opportunity to get involved with beta testing DotA 2 and help us with your feedback. We’ll release more information about how to sign up in the future.

Q: Are you going to do anything to make it easier for new players to get into the game and feel welcome? (by Arvin)
A: Some of what makes it hard, in current DotA, stems from the lack of services around the game that can help foster a better relationship between players and that it’s hard for players to be matched up with equally skilled allies and opponents. Things like tutorials, matchmaking, AI bots, identity, coaching, and community contribution will go a long way to making it easier for new players to fit in.

Q: What hotkey setup will exist in DotA 2? (by Stany Kaff)
A: We have a few default templates that cover the most popular configurations, but you’ll also be able to fully customize them to your liking. You can customize it on a global level or on a per hero basis if you choose. The hotkey configuration will include everything, not just heroes and items, but also how you navigate in the game, control the camera, autocast, set control groups, etc. Your settings are saved to your identity online, so if you go to a LAN center you will not have to reconfigure your keys.

I hope Q&A session will give you a clear picture of the upcoming DotA 2 game in your mind. More information & news about DotA 2 will be available here, stay tuned for the latest updates!

Related:
Blizzard Dota

 
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